I build software, physical prototypes, media, and creative tools that help people understand complex ideas.
Enterprise systems. Published books. And occasionally, a flamethrower.
Built an internal media production studio and AI-assisted content pipeline supporting engineering education across the company.
Managed strategic brand communications and educational content programs to engage the next generation of designers, makers, and engineers using Autodesk design suites.
Oversaw editorial calendars, tutorial development, and creator-community growth on the world's largest open-source build platform. Documented over 300 original projects.
Focus on human-computer interaction, cognitive science, and gamification. Combines technical, pedagogical, and program management skills to design, deliver, and evaluate active, tech-enabled experiences.
Foundations in structural engineering, materials science, and fabrication. Focuses on planning, tracking, and managing complex projects from conception to completion using critical analysis and stakeholder engagement.
I'm happiest when making something that didn't exist yesterday.
My career has wandered through engineering, publishing, fabrication, education, and media, but the core work is always the same: understand the problem, build something useful, and share what I learn.